CMFI: "Knock the Guns Out" Part I

This is a quick battle I setup last night. A reduced infantry company has been charged with knocking out a Flak battery that a reconnaissance plane spotted northwest of the British advance. Some Sicilian refugees have said they saw the Germans moving it into position atop the hill in the ruin of a vineyard. A look at the British jumpoff point once I finished setup. I am going to send my sniper section first into that line of tree to the west. They will cover a scout patrol as it makes its way cautiously up the rutted road/streambed towards the Junction objective. The rest of 11 Platoon will cover them. Dog Coy HQ and a squad and mortar detachment from Platoon 11 will occupy the stone wall just out of sight to cover the advance of Plt 10 which will work a switch back up to the top of the hill on the extreme edge of the map. Plt 10's advance should be out of sight until they crest the hill. There is a scene in the movie Zulu Dawn where ...