Regiment - Artillery Rules

The three tables below constitute the meat of my artillery rules for Regiment. I am still working on the orders associated with artillery fire and the ammunition types (the British use shrapnel at Vimeiro to great effect for the first time). The use of artillery in the game must follow this progression: 1. Determine if guns are limbered or unlimbered. Only unlimbered guns may fire. If an order is issued to unlimber guns, then that battery of guns will be available next turn. Guns fire as a battery (though they may split fire). 2. Next, the range is determined. The effective range is based on a few descriptions of Napoleonic combat that I have read. The historian David Chandler has said that while the 12 pdr's range many have been 1800 meters on paper, it's effective range was 900 meters. Artillery units became quite adept at ricochet fire to reach ranges beyond 900 meters but in the basic version of this game, I am staying inside the effective ran...