Eastern Front Command Ops: Fighting with Platoons - Take the Bridge scenario
Legends of the Blitzkrieg is a tactical level version of Command Ops that will simulate the 1940 fighting in France. In development for at least two years, it looks fantastic (see below) but there has been nothing substantive posted about it in the forum in over a year that I can find.
With the back and forth I've seen in the forums about the future of the game recently, I didn't want to go another year without seeing the CO engine (as is) in action at that scale.
So I fiddled over the last 2 days with a Eastern Front version of LOTB. I went back to one of my favorite Eastern Front scenarios (Objective Taganrog) and then zoomed in on the bridge. The terrain today is not that dissimilar I imagine than it was in 1941 so I grabbed a Google Earth shot of the bridge and the villages clustered along the Mius river and traced it within the Map Editor.
The Russians have a Mortar section, two platoons of Infantry and a platoon of T-34 tanks at their command. Each company is missing some key components but I didn't have too much time to flesh this out.
The Germans start on the map out of sight. There is a bluff that screens their approach and then there is a line of trees just north of the village of Grudinov.
A couple of notes about the map. I added "irrigation ditches" by adjusting the stream terrain layer. The walls seem to work well. I added orchards in along the river. The satellite pics of the bridge show something growing there but I couldn't tell what it is obviously. I will try to make my farmers field layers look as good as LOTB.
A couple of notes about gameplay. There is a lot of discussion in the forum here about LOTB and some of the difficulties the designers are facing. One big one is dismounted infantry which will be a cool feature when CO goes live with it. The others from what I can tell are LOS and terrain grids.
I didn't worry about these issues because I am not trying to come up with the polished game they will produce. Mine is the poor man's version of Platoon level combat using CO. I am sure there are lots of things that aren't right with it, but when I played it yesterday it felt right and I was happy. I will polish this up and trace another map or two and release it before Riga.
I had a lot of fun and I hope you will too when you play it.
With the back and forth I've seen in the forums about the future of the game recently, I didn't want to go another year without seeing the CO engine (as is) in action at that scale.
So I fiddled over the last 2 days with a Eastern Front version of LOTB. I went back to one of my favorite Eastern Front scenarios (Objective Taganrog) and then zoomed in on the bridge. The terrain today is not that dissimilar I imagine than it was in 1941 so I grabbed a Google Earth shot of the bridge and the villages clustered along the Mius river and traced it within the Map Editor.
The Russians have a Mortar section, two platoons of Infantry and a platoon of T-34 tanks at their command. Each company is missing some key components but I didn't have too much time to flesh this out.
The Germans start on the map out of sight. There is a bluff that screens their approach and then there is a line of trees just north of the village of Grudinov.
A couple of notes about the map. I added "irrigation ditches" by adjusting the stream terrain layer. The walls seem to work well. I added orchards in along the river. The satellite pics of the bridge show something growing there but I couldn't tell what it is obviously. I will try to make my farmers field layers look as good as LOTB.
A couple of notes about gameplay. There is a lot of discussion in the forum here about LOTB and some of the difficulties the designers are facing. One big one is dismounted infantry which will be a cool feature when CO goes live with it. The others from what I can tell are LOS and terrain grids.
I didn't worry about these issues because I am not trying to come up with the polished game they will produce. Mine is the poor man's version of Platoon level combat using CO. I am sure there are lots of things that aren't right with it, but when I played it yesterday it felt right and I was happy. I will polish this up and trace another map or two and release it before Riga.
I had a lot of fun and I hope you will too when you play it.
Comments
If I had waited a week to do this I probably would have put it off for Red Thunder but now that I've started I want to experiment with this level of CO. The maps are much quicker to build and I've created the estab files I need for the most part. So its just a question of some playtesting and releasing it. Will shoot you the links ahead of time.