Amateur wargaming and random thoughts on military history.
Les Grognards - Marengo
Get link
Facebook
Twitter
Pinterest
Email
Other Apps
Murat's cavalry clashes with Austrian Hussars on the Marengo plain.
I downloaded the modded scenario for Marengo and have enjoyed it very much. The deployed forces are smaller and the terrain is wide open. Will update soon...
What sprite ration are you using? The battlefields in this game are so huge they cry out for 1:1 troop to sprite ratios.
I'm finding the SOW scale seeming to be a bit off for that many sprites on the field at once. Not enough room for the regiments to get in line without overlap.
Hi Doug. I have been playing 1:10 because it was default and I figured it might be easier to distinguish smaller units than a mass of sprites. That said, I have been considering moving to 1:2 because you can drive whole armies between the gaps between regiments at 1:10. So I haven't bumped into the overlap issue your are having yet.
I did have a heck of time distinguishing units while playing the Austerlitz scenario at 1:10. I can't imagine it at 1:1 or 1:2. The fighting for instance around the Pratzen heights involved elements of 2 French Corps and 3 Coalition Corps.
John Tiller's campaign series game for $9.99 at Matrix Games Ltd. is a steal. There are so many great scenarios. I have been playing a Fastov scenario this morning detailing the 25th Panzer Division probe into a Soviet armor formation in 1943. If my memory is correct, the division commander is killed and the reconnaissance battalion is wiped out. The Campaign Series game lays this meeting engagement out on a beautiful map with the full OOB (over 300 unit counters are present). I have considered setting up this battle before for Panzer Battles and Command Ops, so to find it in this title's scenario list this morning was very exciting! This is a zoomed out view of the northern portion of the Fastov map in the map editor. Each hex is 250 meters. In the image below, 25th Panzer is probing north towards Fastov along both sides of the Unava river. The scenario designer set a minor victory at 600 objective points and a major victory at 1200 points. You can technically achieve
Maxwell’s Marauders, 1st Platoon, C Company of the 7th Marine Regiment is a fictional unit, filled with characters that I have created to deepen my connection to my Squad Battles “ Proud and the Few ” gaming. The New York boys, Bullseye, Sgt. Rock and the rest are going to be persistent characters (unless they die on my digital battlefields) that take me through the War in the Pacific. From Guadalcanal to New Britain to Peleliu and finally Okinawa, the 1st Battalion, 7th Marine Regiment served with distinction and so too will Maxwell’s Marauders. Along the way, my hope is that by investing in the backstories of the soldiers on the map, I will play smarter and take fewer risks with them, enjoy my gaming and appreciate this great Squad Battles system in a deeper way. About these scenarios The scenarios are short (under 20 turns (100 minutes or less of combat). They are historical, even though the unit is fictional. Each battlefield map is an approximation of the terrain Frisbie’s
September 12, 1942, just before sunset: [Historical scenario] Japanese Major General Kiyotake Kawaguchi has come to Guadalcanal to lead the attack against the Marine foothold on the island at Henderson Airfield. The I and III battalions of the 124th Infantry regiment are to attack from the south, along with the Kuma Battalion, II battalion of the 4th infantry regiment 19th engineer battalion. Kawaguchi will personally lead these battalions. A composite of Japanese engineers, special naval landing troops and the Oka Force, II Bn 124 Inf Rgt are to attack from the West. The Japanese objectives are the Marine bridge over the Lunga, the air traffic control tower on Pagoda Hill, the main runway hangars, and the Fighter One airstrip. Kawaguchi has grossly underestimated the strength of the Marine force facing him. The Marines have also disrupted his supply base along the coast at Tasimboko, dispersing a small reserve force, his artillery, and supplies. Special Terrain rules: The Lunga River
Comments
I'm finding the SOW scale seeming to be a bit off for that many sprites on the field at once. Not enough room for the regiments to get in line without overlap.
I did have a heck of time distinguishing units while playing the Austerlitz scenario at 1:10. I can't imagine it at 1:1 or 1:2. The fighting for instance around the Pratzen heights involved elements of 2 French Corps and 3 Coalition Corps.