Amateur wargaming and random thoughts on military history.
Les Grognards - Marengo
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Murat's cavalry clashes with Austrian Hussars on the Marengo plain.
I downloaded the modded scenario for Marengo and have enjoyed it very much. The deployed forces are smaller and the terrain is wide open. Will update soon...
What sprite ration are you using? The battlefields in this game are so huge they cry out for 1:1 troop to sprite ratios.
I'm finding the SOW scale seeming to be a bit off for that many sprites on the field at once. Not enough room for the regiments to get in line without overlap.
Hi Doug. I have been playing 1:10 because it was default and I figured it might be easier to distinguish smaller units than a mass of sprites. That said, I have been considering moving to 1:2 because you can drive whole armies between the gaps between regiments at 1:10. So I haven't bumped into the overlap issue your are having yet.
I did have a heck of time distinguishing units while playing the Austerlitz scenario at 1:10. I can't imagine it at 1:1 or 1:2. The fighting for instance around the Pratzen heights involved elements of 2 French Corps and 3 Coalition Corps.
German troops take cover inside the Tractor Factory. To begin, a very special thanks to Tim at Ranger X3X and Doug at Cry Havoc for their playtesting Hubertus, their edits/suggestions to the scenario and their help with the creation of a playable Soviet estab file. Operation Hubertus is the 1st of three scenarios I have planned for the Stalingrad front. It covers three very intense days of desperate fighting near the end of German offensive operations in the City. Historically, after Hubertus' completion, the Soviets launched a counterattack and encircled the German 6th Army along with a collection of Axis satellite units. At the time of this operation, the German divisions within Stalingrad were almost spent, with many under 50% of their manpower. A plan was suggested to and approved by Hitler to use Pioneer units to eliminate the remaining Soviet bridgeheads. The Soviet formations within Stalingrad were in even worse shape with many hovering around 30% of their...
German Panzergrendiers climbing bluffs along the Volga outside of Stalingrad. A special thanks to Doug at Cry Havoc blog and Tim Williams at RangerX3X blog for their help in playtesting this scenario. There were a number of challenges bringing this particular scenario to life and their suggestions were essential to fixing the gameplay issues. Scenario Background: 14 September 1942 06:30 Historical Scenario Two German armies, the 6th and the 4th Panzer Army, are racing across the steppe towards the doomed city of Stalingrad. The Soviet forces holding them back have retreated into the outskirts of the City as the Luftwaffe launches an unprecedented bombing campaign against them destroying much of the city and inflicting up to 40,000 civilian casualties. As the German commander, General Paulus your mission is to strike swiftly into the City and seize a number of objectives across a 35km wide front and then hold them against the Soviet counterattacks. As the So...
Maxwell’s Marauders, 1st Platoon, C Company of the 7th Marine Regiment is a fictional unit, filled with characters that I have created to deepen my connection to my Squad Battles “ Proud and the Few ” gaming. The New York boys, Bullseye, Sgt. Rock and the rest are going to be persistent characters (unless they die on my digital battlefields) that take me through the War in the Pacific. From Guadalcanal to New Britain to Peleliu and finally Okinawa, the 1st Battalion, 7th Marine Regiment served with distinction and so too will Maxwell’s Marauders. Along the way, my hope is that by investing in the backstories of the soldiers on the map, I will play smarter and take fewer risks with them, enjoy my gaming and appreciate this great Squad Battles system in a deeper way. About these scenarios The scenarios are short (under 20 turns (100 minutes or less of combat). They are historical, even though the unit is fictional. Each battlefield map is an approximation of the terrain Frisbie’s...
Comments
I'm finding the SOW scale seeming to be a bit off for that many sprites on the field at once. Not enough room for the regiments to get in line without overlap.
I did have a heck of time distinguishing units while playing the Austerlitz scenario at 1:10. I can't imagine it at 1:1 or 1:2. The fighting for instance around the Pratzen heights involved elements of 2 French Corps and 3 Coalition Corps.