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Showing posts with the label F&F

F&F: Basic Turn Sequence

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"The Line Will Advance." There are five phases per turn. Turn Sequence: 1. Orders Phase – Draw the “under command” units from the Allied or French unit deck.  Each unit present during the battle is included within this deck.  The number of draws is based upon the number of command points the overall commander for a battle has.  For example, Wellington and Napoleon have 5 command points each.  The cards are for specific brigades.  When a brigade is drawn all units within the brigade are assumed to be under command. 2. Artillery Phase – Assign artillery to move or to fire.  Complete fire or movement. 3. Movement Phase – Artillery units that fire may not move.  Units can move and end up in a Square formation if ordered to do so.  Units in square formation move one hex and can only do so over open terrain.  Units converting from a square into another formation, spend their turn doing so and cannot move that turn.  Other movem...

F&F: Base Unit Characteristics And Combat Tables

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These are the two main tables in F&F.  There is also an artillery table.  All combat and rally information is included within these tables. UNIT TYPES Class Movement Rally# To Hit Elite Light Cavalry 6MP 3,4,5,6 2D6 Light Cavalry 6MP 4,5,6 1D6 Elite Heavy Cavalry 4MP 3,4,5,6 3D6 Heavy Cavalry 4MP 4,5,6 2D6 Elite Infantry 3MP 3,4,5,6 3D6 Regular (Light), Horse Artillery 2MP (3MP) 4,5,6 2D6 Militia, Artillery (Limbered) 1MP 5,6 1D6 Cuirassiers and Heavy Dragoons are considered Heavy cavalry.  Uhlans, lancers, chasseurs, hussars, chevauleger and light dragoons are considered light cavalry.