Amateur wargaming and random thoughts on military history.
The Liberation of Taganrog
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A new scenario under development.
The Sixth Army is withdrawing behind the Mius River line under pressure. I've been working on this scenario for some time. This is a screen of my first play through of it.
Hi Peter. I am about 80% done. I am playtesting it now and I am researching some post Stalingrad battles along the Donetz.
Michael said…
Any particular reason the fighting around Taganrog came to your attention? It is a little-remembered theater of the war even in Russia.
I came across your blog at random, while doing a nostalgic search for Taganrog. I lived there for three months and have visited plenty of these former battlefields.
Downloading CO2's free version now, in the hopes that it can load your scenarios.
Hi Michael. Wow, thanks for your comment. I have not been to Taganrog. In fact I didn't know it even existed until I read about Soviet defense along the Mius river and the German drive on Rostov in 1941. I looked at the map on Google Earth and thought it was interesting and started to build out my scenarios from there. I also created one for CO1 and for Combat Mission.
If you know of any book that covers the fighting there I would love to read it. Let me know if you have trouble loading up the scenario in CO2 and what you think of the scenario if you get to play it.
Michael said…
I did get your scenario to work, but I'll have to teach myself some CO2 before I play it. This doesn't look like a beginner-friendly wargame, haha!
You're probably done with the scenario for good, but let me know if you want any tips on how the populated areas of the map could be 're-painted' to be more accurate. A good portion of the 'urban' zones would be better described as 'town' or 'village,' which would perhaps make the approach to the city more gradual. There's also some very dramatic topography with impassable slopes and cliffs on the peninsula itself, but this may not be tactically relevant, given the Soviet's avenue of assault. Only thing I can think of is a few defilades and an area of wetland (which was my backyard).
I'm afraid I can't recommend any books; even finding sources in Russian isn't that straightforward. But there is a free John Tiller demo of the Soviets' breakthrough on the Mius Front, featuring a large stretch of terrain to the north of Taganrog.
Actually, you could do a CO2 and Combat Mission: Black Sea double feature at an amazing landmark that was a battlefield in 1943 and last summer. It's a burial mound called Saur-Mogila, basically like a Mamaev Kurgan (of Stalingrad fame) on the steppe. You had the separatists re-excavating old German trenches, and MH17 was shot down from a field within sight of the summit.
German troops take cover inside the Tractor Factory. To begin, a very special thanks to Tim at Ranger X3X and Doug at Cry Havoc for their playtesting Hubertus, their edits/suggestions to the scenario and their help with the creation of a playable Soviet estab file. Operation Hubertus is the 1st of three scenarios I have planned for the Stalingrad front. It covers three very intense days of desperate fighting near the end of German offensive operations in the City. Historically, after Hubertus' completion, the Soviets launched a counterattack and encircled the German 6th Army along with a collection of Axis satellite units. At the time of this operation, the German divisions within Stalingrad were almost spent, with many under 50% of their manpower. A plan was suggested to and approved by Hitler to use Pioneer units to eliminate the remaining Soviet bridgeheads. The Soviet formations within Stalingrad were in even worse shape with many hovering around 30% of their...
German Panzergrendiers climbing bluffs along the Volga outside of Stalingrad. A special thanks to Doug at Cry Havoc blog and Tim Williams at RangerX3X blog for their help in playtesting this scenario. There were a number of challenges bringing this particular scenario to life and their suggestions were essential to fixing the gameplay issues. Scenario Background: 14 September 1942 06:30 Historical Scenario Two German armies, the 6th and the 4th Panzer Army, are racing across the steppe towards the doomed city of Stalingrad. The Soviet forces holding them back have retreated into the outskirts of the City as the Luftwaffe launches an unprecedented bombing campaign against them destroying much of the city and inflicting up to 40,000 civilian casualties. As the German commander, General Paulus your mission is to strike swiftly into the City and seize a number of objectives across a 35km wide front and then hold them against the Soviet counterattacks. As the So...
Maxwell’s Marauders, 1st Platoon, C Company of the 7th Marine Regiment is a fictional unit, filled with characters that I have created to deepen my connection to my Squad Battles “ Proud and the Few ” gaming. The New York boys, Bullseye, Sgt. Rock and the rest are going to be persistent characters (unless they die on my digital battlefields) that take me through the War in the Pacific. From Guadalcanal to New Britain to Peleliu and finally Okinawa, the 1st Battalion, 7th Marine Regiment served with distinction and so too will Maxwell’s Marauders. Along the way, my hope is that by investing in the backstories of the soldiers on the map, I will play smarter and take fewer risks with them, enjoy my gaming and appreciate this great Squad Battles system in a deeper way. About these scenarios The scenarios are short (under 20 turns (100 minutes or less of combat). They are historical, even though the unit is fictional. Each battlefield map is an approximation of the terrain Frisbie’s...
Comments
I came across your blog at random, while doing a nostalgic search for Taganrog. I lived there for three months and have visited plenty of these former battlefields.
Downloading CO2's free version now, in the hopes that it can load your scenarios.
If you know of any book that covers the fighting there I would love to read it. Let me know if you have trouble loading up the scenario in CO2 and what you think of the scenario if you get to play it.
You're probably done with the scenario for good, but let me know if you want any tips on how the populated areas of the map could be 're-painted' to be more accurate. A good portion of the 'urban' zones would be better described as 'town' or 'village,' which would perhaps make the approach to the city more gradual. There's also some very dramatic topography with impassable slopes and cliffs on the peninsula itself, but this may not be tactically relevant, given the Soviet's avenue of assault. Only thing I can think of is a few defilades and an area of wetland (which was my backyard).
I'm afraid I can't recommend any books; even finding sources in Russian isn't that straightforward. But there is a free John Tiller demo of the Soviets' breakthrough on the Mius Front, featuring a large stretch of terrain to the north of Taganrog.
Actually, you could do a CO2 and Combat Mission: Black Sea double feature at an amazing landmark that was a battlefield in 1943 and last summer. It's a burial mound called Saur-Mogila, basically like a Mamaev Kurgan (of Stalingrad fame) on the steppe. You had the separatists re-excavating old German trenches, and MH17 was shot down from a field within sight of the summit.