What they don't do well is market the game to the other chunk of their potential audience, the simulation crowd which has it's feet in table top wargaming, operational titles and developers like Graviteam and Battlefront who make games which have a slower, more deliberate pace.
We've all heard the complaint about this game being a click-fest and that criticism might be correct for larger battles with multiple players and at higher speeds. However, this game has the engine capability to slow down, to customize which units are present on the battlefield and give players like myself the chance to worry about a single Flak 38 gun dominating a crossroads or the command of a platoon of tanks.
|A platoon of Stuart tanks takes a diverging road as a recon patrol scans the terrain ahead anxiously for counter-attacking panzers.|
So what's my point with this post? If you own Steel Division and gave up on it, try it again. Customize your own battlegroup, play a skirmish by choosing a lower amount of points, choose the division you want present on the field, choose an historically accurate map and have at it.
|A hedgerow defense as my small reinforced platoon of Scots guards takes on two platoons of the 21st Panzer Division.|
I think you will be surprised by the AI difficulty, the accurately modeled weapons and the simulation of WWII combat that is easily accessible with the few clicks of the mouse before your skirmish ever starts.
In the coming days, I am going to offer my thoughts on historically accurate unit selection from the Battlegroups menu, some wish list items for the Eugen developers and my thoughts about how to make this a game the other section of the wargaming market will want to have on their digital shelf.