Commands and Colors: The British Left at Vimeiro - The Impact of Command Cards
Command Cards are the lifeblood of Commands and Colors. The number of command cards is specified per side at the start of a scenario. Better commanders have more command cards. Each command card can represent a specified number of orders for a section of the battlefield or an in-game action. One command card is played per side per turn. At the end of each turn, a new card is drawn to maintain the specified level of cards per side.
During yesterday's battle I moved and fired without command cards. Today, I moved and fired based on the number of orders I was issued per command card played. Playing with command cards introduces uncertainty into the game and a layer of planning. You might not have the right card at any point in the battle to accomplish what you planned and so you can either pass on your turn or execute an order that may or may not fit into your battleplan.
I've read that the command card system is sometimes very frustrating for players but so far, I like it. Having read a little bit about this period, not every order was obeyed on the battlefield and messengers were often waylaid by the opposing army.
During yesterday's battle I moved and fired without command cards. Today, I moved and fired based on the number of orders I was issued per command card played. Playing with command cards introduces uncertainty into the game and a layer of planning. You might not have the right card at any point in the battle to accomplish what you planned and so you can either pass on your turn or execute an order that may or may not fit into your battleplan.
I've read that the command card system is sometimes very frustrating for players but so far, I like it. Having read a little bit about this period, not every order was obeyed on the battlefield and messengers were often waylaid by the opposing army.
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Vimeiro, Portugal, August 21, 1808: The French general Junot has split his force sending his Grenadiers, cavalry and artillery against the town of Vimeiro while to the north, 2 brigades of French Line infantry supported by a Foot artillery battery and a detachment of cavalry have sought to turn the left flank of Wellington's army of Portugal.
The French move though has been observed by Wellington and a brigade of British infantry under General Craufurd, supported by three regiments of Portugese Line Infantry and Portugese Cazadores (light infantry) have used a line of hills to move unobserved into a blocking position in front of the French column.
The scenario below is my representation of this part of the battle and it is not to my knowledge covered in the scenario booklet that comes with the game.
The British commander General Craufurd has 4 command cards and the French General Solignac has three cards.
The two positions after these cards are played. You can see the British line infantry regiment on the backline and in the distance the French cavalry block on the French backline. |
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