Underwhelmed By Having To Manage My Platoon's Every Move
I think the gaming world online has changed for me. I eagerly awaited the new APOS DLC Shilovo 1942 and jumped in immediately after downloading. Two hours later I was considering what scenario I would play for Command Ops. The new APOS DLC isn't bad, in fact the terrain and gameplay are as great as ever, but something for me has changed.
I finally bit the bullet about a month ago and began to teach myself Command Ops. I am still bad at it but I think I prefer that bigger picture management style of gaming than positioning my artillery and worrying about LOS for my motorized platoon of infantry.
We will have to see if this is just a short term rejection of that style of play or a long term trend for me.
Anyone else feel that way about their gaming?
I can see myself still enjoying APOS occasionally as well as the Combat Mission titles, but I think the bulk of my gaming time will shift over to larger battlefields and grander strategery...
UPDATE: This is Doug's excellent Command Ops Joe's Bridge AAR . It's the style of gaming I think I am beginning to prefer.
I finally bit the bullet about a month ago and began to teach myself Command Ops. I am still bad at it but I think I prefer that bigger picture management style of gaming than positioning my artillery and worrying about LOS for my motorized platoon of infantry.
We will have to see if this is just a short term rejection of that style of play or a long term trend for me.
Anyone else feel that way about their gaming?
I can see myself still enjoying APOS occasionally as well as the Combat Mission titles, but I think the bulk of my gaming time will shift over to larger battlefields and grander strategery...
UPDATE: This is Doug's excellent Command Ops Joe's Bridge AAR . It's the style of gaming I think I am beginning to prefer.
Comments
Unfortunately, a lot of the more operational games are as bad, if not worse. Again, I enjoy the Tiller games...but man, so many evenings I'm just too freaking tired to push hundreds of counters around. Particularly when what I'm interested in is the grand tactical/operational aspects of the simulation, not the micropositioning of a particular regiment. I'm the general; I should be able to give orders to the brigade commander and let him position his regiments!
Command Ops is obviously great for this. I find that the Scourge of War games can be as well, and most of the AGEOD games allow a broader operational/strategic focus through their level of abstraction. Based on what JC has to say about Command, it's looking like a good option, as well.
Let's hope more games go down this path! Until then, Panther Games will continue to get my money.
I am also looking forward to Command. I was a fan of the Harpoon tabletop game but stayed away from the digital version when I heard about this being developed.
I have played the AGEOD games but like Command Ops I just haven't given them the time they deserve to learn.
Decisive Campaigns: Case Blue fits in the Tiller end of these games and takes a lot more management than command ops. I don't trust the engine enough but I do enjoy the game itself and level of detail.
Ironically last night I took the plunge and spent some birthday money on War in the East. Talk about thousands of counters!
Also, I started your Burning Metal scenario. I am about 8 hours into the 1st day and playing as the Allies.
Will post an AAR when I finish.
Chris