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Five Suggestions For Firefight

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American forces make contact at Villers-Bocage. Here are Five Suggestions For Firefight: 1.  Levels of difficulty: I have my hands full with the game’s AI right now, but it would be great to have a higher level of difficulty. 2. A way to access your OOB for a particular scenario.  For one scenario, I didn’t know I had armor coming until they showed up. 3. Multiplayer – As the Dad of two young kids, I don’t have much time to game online so I tend to gravitate towards titles with a low barrier to starting.  Firefight is the perfect fit right now for tactical gaming.  It would definitely have a longer shelf life for me if it had multiplayer. 4. A scenario editor or better yet a comprehensive map editor.  The ability to create scenarios would take some pressure off the game’s designer and would allow him to devote more time towards improving the gameplay. 5. A simple manual.  I think adding a manual to the Steam page would increase sales. I kn...

"Firefight" On Steam - I think you will like it!

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This @#$% just got real. My probe to the canal has run into at least a platoon of Panzergrenadiers. One of them has a MG that cut one of my squads in half.  I lost three men about five seconds into this scenario.  The MG squad is about to get 3 rounds of HE called down on it. Thanks to JC's post on Real and Simulated Wars this week about this $9.99 Close Combat clone called "Firefight," I dove in and purchased the game. This game has a total of 9 maps with eight scenarios per map.  The scenarios are all from the Western Front and they begin right before the fall of France in May 1940 and go through 1944.  If there is a 1945 scenario I've missed it.  The armies included are the British, Americans, French and Germans.  You apparently only play as the attacker which is fine by me.  I avoid playing tactical games where I feel like I am a Spartan at Thermopylae (unless it is a Stalingrad game).